# It’s time to get back to the future

> Why I quit my full time job as a lead developer to start Figmatic and build a new future for design and development.

- Canonical page: https://www.hypermatic.com/articles/it-s-time-to-get-back-to-the-future/
- Published: 2019-12-21T00:00:00.000Z
- Updated: 2019-12-21T00:00:00.000Z

After working as both a designer and developer in digital agencies
over the last 10 years for world class brands like Nike and Honda,
I've seen the massive amounts of wasted time and inefficiencies caused
by doing things a certain way, just because that’s the way we did them
yesterday.

If the endless meetings, stand-ups, retros, Slack channels, emails and
everything else in between that distract us from doing what we were
hired for wasn't enough; our workflows in general, and how we think
about design and development specifically, are not working properly.
Even if you can't really explain why, just like being in The Matrix or
The Truman Show, you've probably felt that something isn't quite
right, just as I have.

We are constantly bombarded with the propaganda that “things are
moving so fast” and “we can't even keep up with all the rapid
technological progress”, but this is actually a lie that we tell
ourselves, because it’s simply not true. Certainly, when it comes to
the design and development process, things have actually not changed
very much at all. Stemming from using photo editing software to design
things for the web, the “handover” process between designers and
developers has remained largely unchanged for over 20 years. We
desperately need to get back to the future, but I think things are
moving way too slowly. Worse still, very few people seem to mind or
even be thinking about it.

When I co-founded the <a href="https://designops.lol" target="_blank">DesignOps Melbourne meetup</a> in 2018, I wanted
to find more people who shared my belief that we are not at the end of
history, despite evidence to the contrary, demonstrated by how
comfortable most people have become with the way we do things today.
The widely accepted way of designing and building things still
revolves around nudging static pixels and fake content around an
arbitrarily fixed size “art board” to try and emulate a totally
different medium/production environment that is dynamic and fluid by
its very nature.

Because of this status quo, where the source of truth for designers is
pixels and the source of truth for developers is code, most people
believe that we need to “bridge the gap” between design and
development; but I believe that the distance between design and
development should be zero.

Adding to that, there’s also a strange paradox where the people who
can help solve these problems (developers/engineers) are almost always
not interested in the problems to be solved, and if they are, they
usually don't have any free time to work on them; this is certainly
the case in a normal (chaotic) agency environment. The truth is that
many designers don't want to think about code, and many developers
don't want to think about design; so you end up with a Reservoir Dogs
type stand-off where nobody does anything and not much actually gets
solved.

Almost 2 years ago, I found out about a design tool called “Figma”.
While its multiplayer mode and everything else about it was very
impressive and clearly ahead of the competition, the thing that really
stood out to me was the fact that it had been built with web
technologies; unlike Photoshop, Sketch or any other desktop software
common in teams for doing design work. This is (by far) the most underrated
“feature” of Figma.

My interest was elevated when I tried the Figma API in 2018. It was
the first time I was able to read all of the design data from a
project immediately, just by using code to request it. I started to
build some software on my weekends at home to start automating common
tasks in my agency, like building production ready eDMs and HTML
banners from Figma designs with a single click. What used to take
hours, now took seconds. It literally made our old workflow 1000x
faster, and it instantly became unimaginable to go back to how we
thought about doing things before.

When I was invited to the Figma Plugins BETA in 2019, it planted the
seed in my thoughts of going “all-in” on Figma as the platform I
wanted to built on, in order to start solving some of the perennial
issues faced in all other design teams. I started to port what I
built with the Figma API over to native Figma Plugins, which could be
run inside any Figma design project. Being able to distribute these
outside of my own agency for the first time, I saw the potential to
bring my own 1000x workflow gains to other people working in design teams
suffering from the same problems &mdash; at scale.

Based on everything they have consistently promised (and delivered on)
so far, I believe that Figma is committed to building a new future
where the design and development process will look radically different
than it has for the last 20 years; combined with my belief that we are
not at the end of history and that there’s far more we could be doing
to start doing things better, I want to be a part of building that
future.

On December 20th, 2019, I ended my decade long career in digital
agencies and left my day job as a lead front end developer behind to
focus all of my time on solving these problems. With that, “Figmatic”
was born as a bootstrapped startup focused on building premium
plugins exclusively for Figma.

As Peter Thiel wrote in his brilliant
book, “Zero To One” &mdash; “Positively defined, a startup is the
largest group of people you can convince of a plan to build a
different future.” &mdash; Currently, that group consists of one
person (myself), but I'm optimistic that over time, I will be able to
convince more people of my plan to build a different future for doing
things in design teams (and beyond).

Figmatic will start off by releasing automation plugins which solve
some common time wasting tasks faced inside any design team,
followed by solving much bigger and more complex problems beyond
those. I am very optimistic that a much needed new future can be
achieved, and I'm excited about the years ahead as we work towards the
mission of getting the distance between design and production to
zero.

In the end, I hope we can help to free up more of people’s time for
much greater achievements, instead of it being wasted on doing the
tasks in a way that we assume are “necessary” today, only because
that may (or may not) have been true yesterday.

I won't be saving anything for <a href="https://www.youtube.com/watch?v=GM-znjDGubE" target="_blank">the swim back</a>.
